Grotti Itali Classic by Thundersmacker


Shakedown.


Info:

Solve crimes or outrun the law in the stylish Itali Classic from the A Safehouse in the Hills update for GTA Online!

This is a fairly straight forward convert, but there were some changes done.

Many improvements to model have been made, the biggest being that the car now has proper porportions similar to the real Ferrari 308/328. No more pancake car!

The design is pretty much unchanged from the original except for added rear quarter windows.

Two different options of roof are available, the hard top GTB style coupe, or the GTS spyder with or with out the targa roof. These will randomly spawn as extras, like the Stallion and Feltzer.

The interior is colorable. So you can have any interior color you want! And a rear roof spoiler (in black or painted options) has been added as an optional extra.

Features proper LOD's and a low file size.

I've included a .bin file for use with FRSTR's FLA Sound Converter for custom audio on Complete Edition. 

The sound converter can be found here: https://gtaforums.com/topic/990265-iv-adding-new-cars-to-gta-iv-the-thunder-way/?do=findComment&comment=1072580223


Credits:

Original model by Rockstar Games.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

With ZolikaPatch or LibertyPlates, the pop-up lights are fully functional. There is also a version with the lights permanently up for those who use neither. Refer to the option folders for more info.

You can replace any 2-door vehicle with the Itali. Though it would be recommended to add it rather than replace another car.


Bugs:

None.


Installation Data:

Data Lines: Use these or you will be punished with glitches!


vehicles.ide ( remove "+popuplights" if not using ZolikaPatch )

itali2,		itali2,		car,		ITALI2,		TURISMO,		VEH@LOW,	VEH@LOW_CONV,	10,	5,		0.2162,	0.2162,		0,	1,	1.0	,1,	ext_conv+ext_strong+noboot+sports+popuplights

handling.dat

("realistic" handling)

ITALI2	     1400.0  1.0  88	0.0 -0.06 -0.28		0.00 5  0.216 1.0 183.0	0.215 0.618 0.50 32.0		1.44 1.18 14.0 0.12 0.4824  		2.2  1.8  1.8  0.055 -0.14 0.0 0.47   		1.0 0.6 0.85 1.5 	0.0  100000		440010		1				1

(vanilla GTA IV style handling)

ITALI2		 1400.0  7.4   85	0.0 -0.06 -0.18		0.0  5  0.21  1.0 160.0	0.34 0.65 0.7  35.0		1.35 1.10 14.5 0.15 0.48  		2.0  1.3  1.3  0.055 -0.13 0.0  0.5  		1.0 1.0 0.7 1.5 	0.0  100000		440010		1				1

carcols.dat   ( goes in the car4 section )

itali2, 	35,0,1,16, 35,35,28,90, 30,30,131,108, 127,0,3,16, 127,127,90,1, 90,90,110,103, 56,56,126,98, 69,69,74,90, 85,85,83,16, 87,87,67,93, 113,113,1,40, 112,0,3,16, 21,21,133,98, 1,1,120,40, 0,0,3,90,

vehOff.csv

VEHICLE itali2 FIELD BOOT_OPEN POS 0.273383 -0.642536 0.255127 ANGLES 0.516684 0.000145 2.845724 FOV 55.000000
VEHICLE itali2 FIELD BONNET_FWD POS 0.003677 0.763428 0.552246 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE itali2 FIELD BONNET_BWD POS 0.000488 -1.104065 0.584511 ANGLES 0.000014 0.000000 3.141522 FOV 55.000000
VEHICLE itali2 FIELD CINEY_WHEEL POS -1.181640 0.119464 -0.091136 ANGLES -0.055022 -0.000218 -0.030155 FOV 55.000000
VEHICLE itali2 FIELD CINEY_UNDER POS 0.011806 0.351318 -0.413452 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE itali2 FIELD CINEY_MISC_1 POS 0.944541 -4.705374 0.672350 ANGLES -0.066220 -0.227897 0.046157 FOV 45.000000
VEHICLE itali2 FIELD CINEY_MISC_2 POS -0.890856 -0.798462 0.430908 ANGLES -0.009411 0.204607 -0.168041 FOV 55.000000
VEHICLE itali2 FIELD JACKED POS 0.058928 0.421753 0.234497 ANGLES 0.051847 0.000000 2.104287 FOV 55.000000
VEHICLE itali2 FIELD BUSTED POS -0.529984 0.699219 0.409424 ANGLES -0.039883 -0.000000 2.679057 FOV 55.000000
VEHICLE itali2 FIELD CARPHONE POS -0.420918 1.054932 0.467407 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE itali2 FIELD BONNET_L POS -0.546593 0.260620 0.531128 ANGLES -0.000129 0.000000 1.570142 FOV 55.000000
VEHICLE itali2 FIELD BONNET_R POS 0.543297 0.260620 0.531128 ANGLES -0.000129 -0.000000 -1.569632 FOV 55.000000
VEHICLE itali2 FIELD CINEY_WHEEL_2 POS 1.229569 -1.666992 -0.043579 ANGLES -0.037373 0.291413 0.114759 FOV 55.000000
VEHICLE itali2 FIELD CINEY_BACK POS -1.028539 0.612549 0.399292 ANGLES -0.176652 0.261647 -2.791046 FOV 55.000000
VEHICLE itali2 FIELD BUMPER POS 0.000000 2.290771 -0.170654 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE itali2 FIELD AIM_FR POS 0.000000 -0.391724 0.910156 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE itali2 FIELD CINEY_FAR_1 POS -2.274974 -3.777910 0.432282 ANGLES -0.128708 -0.164179 -0.394428 FOV 55.000000
VEHICLE itali2 FIELD CINEY_FAR_2 POS 1.813332 -3.506465 1.042925 ANGLES -0.241396 0.158129 0.335052 FOV 55.000000
VEHICLE itali2 FIELD CINEY_FAR_3 POS 1.459232 2.495733 -0.110682 ANGLES 0.090990 -0.166358 2.413625 FOV 74.300003
VEHICLE itali2 FIELD CINEY_FAR_4 POS -1.502065 3.628870 1.044266 ANGLES -0.309277 0.154833 -2.832004 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[itali2]
structType = 0
field_1 = 41974
flags = 0x2AA628 
floatAsInt_A = -28.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_REVS_OFF
field_26 = 1200.0
field_2A = 600.0
floatAsInt_2E = -8.0
floatAsInt_32 = 3.0
field_36 = 4000.0
field_3A = 1000.0
floatAsInt_3E = -4.0
floatAsInt_42 = 1.0
field_46 = 380.0
field_4A = 100.0
floatAsInt_4E = 6.0
floatAsInt_52 = 4.0
field_56 = 180.0
field_5A = 100.0
floatAsInt_5E = 4.0
floatAsInt_62 = 5.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = 0.25
floatAsInt_multiplier1200_8E = 1.25
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_V_STYLE_3_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_QUIET
floatAsInt_multiplier1200_C2 = 0.5
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_START
hornSound = TURISMO_MULTI_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_GROTTI
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 1.16667
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 4.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 11
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1